The Nintendo 64 had Super Mario 64 while the GameCube saw the debut of Super Mario Sunshine – neither installment would receive a direct sequel. This was especially obvious when observing the series’ 3D installments. To reflect this change, the game was redubbed Super Mario Galaxy 2.īy the seventh console generation, gamers accepted that every one of Nintendo’s consoles would boast but a single mainline Mario release. Joined by one of the series’ central figures, Takashi Tezuka, Yoshiaki Koizumi set forth with the Nintendo EAD Tokyo team once more to make it into reality. Before they knew it, they were adding so many new ideas to the game that they decided the end product should be a fully-fledged sequel. At first, they implemented elements that were scrapped from Super Mario Galaxy. Because it wasn’t intended to be a true sequel, their tentative titles for this game were Super Mario Galaxy More and Super Mario Galaxy 1.5, and they expected it to be finished in a year’s time. Originally, the team was going to create a version of Super Mario Galaxy that featured slight variations its planets in a manner reminiscent of the Master Quest edition of The Legend of Zelda: Ocarina of Time. Yoshiaki Koizumi again found himself in the lead director’s chair, and after adding a personal, auteur touch, created one of the most beloved games of its generation.Īs soon as Nintendo’s Tokyo branch finished work on Super Mario Galaxy, series creator Shigeru Miyamoto approached the team and suggested they should produce a follow-up. It was commonly said that while Super Mario 64 invented 3D platforming, Super Mario Galaxy perfected it. When it debuted in 2007, the reception was unlike anything the franchise had seen before. The name of the game was Super Mario Galaxy. Fans received their answer shortly after the Wii’s launch: Mario was to star in a game that would see him travel the cosmos. Even the GameCube had Luigi’s Mansion, which cast his brother in the lead role, yet when the Wii launched, he was nowhere to be seen. Where is Mario? Nintendo’s mascot had, without fail, featured in some way in every one of the venerable company’s home console releases. Though an instant bestseller, those who had been following Nintendo since the NES days were asking the same question. With its novel motion controls, the Wii soon found itself outselling its more technically capable competition when it enticed gamers and non-gamers alike. Their lifeline came in the form of the Nintendo Wii in 2006. In order to remain in the business, Nintendo realized they had to do something drastic. To make matters even worse, Nintendo began gaining a reputation as a kiddie company as a result of mainstream releases on the PlayStation and Microsoft’s Xbox gearing toward a more mature audience. Even the most critically acclaimed GameCube titles such as Metroid Prime and The Legend of Zelda: The Wind Waker did nothing to turn the tides in Nintendo’s favor. This downward spiral continued into the sixth console generation when Sony’s PlayStation 2 proceeded to dominate its competition. Though Nintendo paved the way for 3D gaming with Super Mario 64 in 1996, the fifth console generation saw them gradually lose their dominance as a result of driving away a significant portion of their third-party support.
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